![]() ![]() Hypervelocity guns can now destroy most frigates with one volley, and capitals only take a few. Hypervelocity gun damage increased from 250/pulse to 400/pulse, for a total of 4000/volley Supercapitals still tank many shots, but can be crippled by the ion cannon in a long battle. The ion cannon can now take down the shields of an ISD with a single volley, while also more consistently disabling engines and slowing down fire rate of targeted ships. ![]() Planetary ion cannon damage increased from 1500/pulse to 3000/pulse, for a total of 9000/volley I never wanted to waste a slot on them given their limited influence on a defensive space battle, so I buffed them to match the damage of their Fall of the Republic counterparts. In Thrawn's Revenge, ion cannons and hypervelocity guns are significantly less powerful than in Fall of the Republic.
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